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Arts, Culture and Sports

Arts, Culture, and Sports embrace creative and recreational activities as well as commercial enterprises involved in the creation, production, distribution and monetization of artistic and athletic content, experiences and related products.

 

Embracing technological innovation

Many arts, culture and sports organizations are at the vanguard of experimentation with new technology. Artists and museums are using immersive technologies like Extended Reality (XR), Virtual Reality (VR), gamification and the application of mobile apps to create virtual multi-sensory experiences. In the sports sector organizations are applying Non Fungible Tokens (NFTs), Internet of Things (IoT), Augmented Reality (AR) and Virtual Reality (VR), and immersive tech wearables to enhance athlete performance and fan engagement.

 

Seeking authenticity in a digital age

In an era saturated with digital experiences, the pursuit of authenticity and meaningful interactions is also growing. This can be seen in the surge in popularity in Hypersentimentalism. This new art form mirrors the trend towards detailed exploration of personal experiences within micro-communities.

 

Meeting evolving audience preferences

The sports sector is faced with the dual challenge of creating inventive formats, content, and experiences that will attract new audiences, all while preserving its traditional fan base. Younger generations, including Gen Z and Gen Alpha, consume sports differently to their parents and seek personalized, seamless, and on-demand experiences.

 

Promoting health and community engagement

With an increased focus on mental and physical health, there is a growing emphasis on promoting sports not only at the professional level but also within communities, blurring the boundaries between the sports and fitness sectors.